Warrior Clan Cats

The future's in your paws. Shape it well.

Roleplay in a cat Clan of warriors. Based off the Warriors series by Erin Hunter. Takes place in an AU before the cats in the books existed.
 
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 Hunting System

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Staff Team

Staff Team


Number of posts : 53
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Hunting System Empty
PostSubject: Hunting System   Hunting System EmptyMon Mar 27, 2023 7:40 am

On Warrior Clan Cats, we provide users with a hunting system they can utilize for in-character requirements or to spice up roleplaying by adding an element of chance. This hunting system implements the use of the Hunting Dice and elements of the battle system found here.

The hunting system is not required for every hunt; however, it must be used in formal assessments, as it is part of the rank system requirements. In order for the patrol to be used to meet the rank requirements, a roll other than 10 must be rolled. If there is only one roll, and it is a 10, it does not count for the hunting system being used as a 10 brings about a predator. A different roll will be required either prior to or following the encounter for it to count towards the hunting patrol requirement.

If you are looking for the predator list you can find it just below this post!

Under the hunting system, the roleplayer chooses what prey they wish to hunt from the list attached below. Below each prey type are the dice rolls needed for a successful hunt for each Clan. The numbers are adjusted to represent the Clan's natural sources of prey along with their natural skill for catching that prey. Additionally, certain boards under each clan territory offer a passive boost to hunting success rates, these boards have a description stating the passive +2 to hunting ranges. Keep that in mind when posting your hunting rolls, as a 1-4 chance normally would become a 1-6 chance, increasing the chances of success, however, a roll of 10 will always result in a predator encounter. Please note that the numbers also change for each season. Check that you're looking at the right one - the current season is in bold! It is also listed in the announcements bar at the top of the forum.

You can also keep in mind that Newleaf begins around March 20th, Greenleaf begins around June 20th, Leaf-fall begins around September 20th, and Leaf-bare begins around December 20th.

Whenever you roll the dice, your character expends 3 SP regardless of whether they catch their prey or not. During leaf-bare, your character expends 5 SP for every roll due to the more difficult terrain. Remember to update every time you post in case you encounter a predator; predator encounters are explained after the Prey List.

During a harsh season, the chance of encountering a predator is increased. Rolling an 8, 9 or 10 will trigger a predator encounter. Your character also expends an additional -2 SP when attempting to hunt, so in leafbare would expend -7 SP per hunting attempt, while other seasons they would expend -5 SP per hunting attempt.

If your cat is disabled then you have a -2 chance to catch something. (If something is 1-8 chance then your new chance is 1-6.)
If your cat is disadvantaged due to not holding a disputed territory, there is an additional -1 chance to catch something. This stacks with the disabled penalty.
If something is not marked with a 0 then a disabled or disadvantaged cat can still catch it with a roll of 1.


Prey List

Birds
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-4
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-6
WindClan: 1-5
Outsiders: 1-5
RiverClan: 1-4
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-6
WindClan: 1-5
Outsiders: 1-5
RiverClan: 1-3
ShadowClan: 1-2
SkyClan: 1-7
ThunderClan: 1-5
WindClan: 1-4
Outsiders: 1-5
RiverClan: 1-3
ShadowClan: 1
SkyClan: 1-7
ThunderClan: 1-5
WindClan: 1-4
Outsiders: 1-3
RiverClan: 1
ShadowClan: 0
SkyClan: 1-3
ThunderClan: 1-2
WindClan: 1-2
Outsiders: 1

Fish
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-9
ShadowClan: 0
SkyClan: 0
ThunderClan: 1-2
WindClan: 0
Outsiders: 0
RiverClan: 1-9
ShadowClan: 0
SkyClan: 0
ThunderClan: 1-3
WindClan: 0
Outsiders: 0
RiverClan: 1-8
ShadowClan: 0
SkyClan: 0
ThunderClan: 1-2
WindClan: 0
Outsiders: 0
RiverClan: 1-6
ShadowClan: 0
SkyClan: 0
ThunderClan: 1-2
WindClan: 0
Outsiders: 0
RiverClan: 1-3
ShadowClan: 0
SkyClan: 0
ThunderClan: 1
WindClan: 0
Outsiders: 0

Frogs/Toads
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-5
ShadowClan: 1-6
SkyClan: 1-2
ThunderClan: 1-4
WindClan: 1-3
Outsiders: 1-2
RiverClan: 1-6
ShadowClan: 1-7
SkyClan: 1-2
ThunderClan: 1-6
WindClan: 1-3
Outsiders: 1-2
RiverClan: 1-4
ShadowClan: 1-4
SkyClan: 1-2
ThunderClan: 1-3
WindClan: 1-2
Outsiders: 1-2
RiverClan: 1-3
ShadowClan: 1-4
SkyClan: 1-2
ThunderClan: 1-3
WindClan: 1-2
Outsiders: 1
RiverClan: 1-2
ShadowClan: 1-3
SkyClan: 1
ThunderClan: 1
WindClan: 1
Outsiders: 0

Hares
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1
ShadowClan: 1-2
SkyClan: 1
ThunderClan: 1
WindClan: 1-8
Outsiders: 1
RiverClan: 1
ShadowClan: 1-2
SkyClan: 1
ThunderClan: 1
WindClan: 1-8
Outsiders: 1
RiverClan: 1
ShadowClan: 1
SkyClan: 1
ThunderClan: 1
WindClan: 1-8
Outsiders: 1
RiverClan: 1
ShadowClan: 1
SkyClan: 1
ThunderClan: 1
WindClan: 1-7
Outsiders: 1
RiverClan: 0
ShadowClan: 0
SkyClan: 0
ThunderClan: 0
WindClan: 1-3
Outsiders: 0

Lizards
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-3
ShadowClan: 1-6
SkyClan: 1-5
ThunderClan: 1-5
WindClan: 1-4
Outsiders: 1-2
RiverClan: 1-3
ShadowClan: 1-7
SkyClan: 1-6
ThunderClan: 1-5
WindClan: 1-4
Outsiders: 1-2
RiverClan: 1-2
ShadowClan: 1-6
SkyClan: 1-5
ThunderClan: 1-5
WindClan: 1-3
Outsiders: 1-2
RiverClan: 1-2
ShadowClan: 1-4
SkyClan: 1-3
ThunderClan: 1-2
WindClan: 1-3
Outsiders: 1
RiverClan: 1
ShadowClan: 1-3
SkyClan: 1-2
ThunderClan: 1
WindClan: 1
Outsiders: 0

Rabbits
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-2
ShadowClan: 1-3
SkyClan: 1-4
ThunderClan: 1-5
WindClan: 1-8
Outsiders: 1
RiverClan: 1-2
ShadowClan: 1-3
SkyClan: 1-4
ThunderClan: 1-5
WindClan: 1-8
Outsiders: 1
RiverClan: 1 -2
ShadowClan: 1-3
SkyClan: 1-4
ThunderClan: 1-5
WindClan: 1-8
Outsiders: 1
RiverClan: 1
ShadowClan: 1-2
SkyClan: 1-3
ThunderClan: 1-4
WindClan: 1-7
Outsiders: 1
RiverClan: 0
ShadowClan: 1
SkyClan: 1-2
ThunderClan: 1-2
WindClan: 1-3
Outsiders: 0

Rodents
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-4
ShadowClan: 1-7
SkyClan: 1-5
ThunderClan: 1-6
WindClan: 1-3
Outsiders: 1-7
RiverClan: 1-4
ShadowClan: 1-8
SkyClan: 1-5
ThunderClan: 1-6
WindClan: 1-3
Outsiders: 1-7
RiverClan: 1-2
ShadowClan: 1-8
SkyClan: 1-5
ThunderClan: 1-6
WindClan: 1-2
Outsiders: 1-6
RiverClan: 1-3
ShadowClan: 1-6
SkyClan: 1-5
ThunderClan: 1-5
WindClan: 1-2
Outsiders: 1-5
RiverClan: 1
ShadowClan: 1-3
SkyClan: 1-2
ThunderClan: 1-3
WindClan: 0
Outsiders: 1-2

Squirrels
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-3
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-6
WindClan: 1-2
Outsiders: 1-4
RiverClan: 1-3
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-8
WindClan: 1-2
Outsiders: 1-4
RiverClan: 1-2
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-8
WindClan: 1-2
Outsiders: 1-4
RiverClan: 1-3
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-6
WindClan: 1
Outsiders: 1-3
RiverClan: 1
ShadowClan: 0
SkyClan: 1-3
ThunderClan: 1-2
WindClan: 0
Outsiders: 1-3

Leaves
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-4
ShadowClan: 1-2
SkyClan: 1-6
ThunderClan: 1-7
WindClan: 1-2
Outsiders: 1-3
RiverClan: 1-5
ShadowClan: 1-3
SkyClan: 1-7
ThunderClan: 1-8
WindClan: 1-2
Outsiders: 1-3
RiverClan: 1-5
ShadowClan: 1-3
SkyClan: 1-9
ThunderClan: 1-8
WindClan: 1-2
Outsiders: 1
RiverClan: 1-3
ShadowClan: 1-2
SkyClan: 1-5
ThunderClan: 1-6
WindClan: 1
Outsiders: 0
RiverClan: 1-2
ShadowClan: 1
SkyClan: 1-2
ThunderClan: 1-3
WindClan: 0
Outsiders: 0

Bugs
NewleafGreenleafLeaf-FallLeaf-BareHarsh Season
RiverClan: 1-7
ShadowClan: 1-7
SkyClan: 1-8
ThunderClan: 1-9
WindClan: 1-8
Outsiders: 1-6
RiverClan: 1-8
ShadowClan: 1-9
SkyClan: 1-9
ThunderClan: 1-9
WindClan: 1-8
Outsiders: 1-7
RiverClan: 1-5
ShadowClan: 1-6
SkyClan: 1-7
ThunderClan: 1-7
WindClan: 1-6
Outsiders: 1-5
RiverClan: 1-3
ShadowClan: 1-4
SkyClan: 1-5
ThunderClan: 1-5
WindClan: 1-4
Outsiders: 1-2
RiverClan: 1-2
ShadowClan: 1-3
SkyClan: 1-2
ThunderClan: 1-2
WindClan: 1
Outsiders: 0

*Outsider territory is considered to be all the territories who don't belong to any clan BUT the borders. Those places are still restricted to clans' hunting numbers.

______________________________________
If you need to get ahold of a staff member please check here for those you need to reach out to!


Last edited by Staff Team on Tue Dec 05, 2023 4:24 pm; edited 5 times in total
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Staff Team

Staff Team


Number of posts : 53
Gender : Unspecified

Hunting System Empty
PostSubject: Re: Hunting System   Hunting System EmptyMon Mar 27, 2023 7:41 am

Predator Encounters

Please note that any rolling of a 10 will trigger a battle encounter regardless of the location or season in which the topic is set. The possible battle encounters are listed below. The post where a 10 was rolled will not count for a hunting dice use, as no prey was truly involved since the predator arrived. If desired, once a predator reaches half-health, it can flee, shortening the fight. In addition, predators cannot break out of a stun/pin and cannot flee while under the effect of a special move.

Predator Stats

Badger: 90 HP / 150 SP; common in ThunderClan.
Dog: 100 HP / 200 SP; common anywhere.
Eagle/Hawk: 40 HP / 125 SP; common in WindClan and SkyClan.
Fox: 60 HP / 180 SP; common anywhere.
Goose: 55 HP / 170 SP; common in RiverClan and WindClan.
Owl: 30 HP / 90 SP; common in ThunderClan, SkyClan, and ShadowClan.
Porcupine: 60 HP / 165 SP; common in SkyClan, and ShadowClan.
Raccoon: 20 HP / 120 SP; common in ThunderClan, and ShadowClan.
Snake/Adder: 15 HP / 75 SP; common anywhere.
Turtle: 100 HP / 200 SP; common in RiverClan.
Weasel: 20 HP / 135 SP; common in RiverClan and WindClan.
Rat: 25 HP / 120 SP;  common in ShadowClan.


Predator Moves


Move
Damage
Stamina
Description

Beaked Thrust
Goose: 10
15
Watch your head! A quick attack with the goose's beak.



Crushing Snap
Turtle: 25
50
An incredibly damaging move, able to crush bones! Can only be used once per battle.



Gripping Bite
Snake: 7
Turtle: 10
Weasel: 7
Rat: 7

15
Clamps onto the cat's appendage and stays for 2 turns. Deals damage and loses SP each turn. Will take full attacks while gripping.



Heavy Blow
Badger: 17
Dog: 17

22
Don't let it hit you! It'll bring its huge paw down on you and send you sprawling.



Iron Bite
Badger: 22
Dog: 22
Fox: 17
Raccoon: 17

30
Watch out as they clamp down! The bite is strong enough to break bones.



Quick Swipe
Raccoon: 8
Rat: 8

10
Be sure to back away, it's usually aimed at the eyes.



Quill Armor
Porcupine: 3
NONE
When attacked, the porcupine deals damage back to the attacker. Does not affect a successful Belly Rake, but does affect a failed one. This move applies every turn that a pinning move is active.



Serpent Strike
Snake: 6
10
A strike that is almost unseen.



Serpentine Movement
Snake: -
NONE
A passive ability exclusive to snakes. Due to their small size and slithery form, they'll be harder to hit!
-Roll one "Effect Dice" for every turn fighting the snake-
1, 2, 3, the next attack on the snake hits.
4, 5, 6, the next attack on the snake misses.
Inactive if the snake is pinned/stunned for the duration.



Shell Withdraw
Turtle: -
22
Huddling back in its shell, the turtle bides its time. This move is in effect for 1 turn. Turtle cannot move while in effect. Move can not be used again for 2 turns.
-Roll one "Effect Dice"-
1, the turtle receives full damage.
2, 3, the damage taken is halved.
4, 5, 6, the turtle receives no damage.



Swoop
Eagle/Hawk: 9
Owl: 9

15
Swoop down from the sky towards the target. Kits and apprentices can be carried off by this move.



Tail Smack
Porcupine: 15
15
A wide tail swing with sharp spikes! Watch your paws!



Talon Strike
Eagle/Hawk: 7
Owl: 7

10
A quick attack from above.



Thrash
Dog: 10
Fox: 10

15
Be careful! Catches a cat in their jaws and shakes them by their leg or scruff. Stuns opponent, roll to see for how many turns.
-Roll one "Effect Dice"-
1, 2, 3, stunned for one turn.
4, 5, 6, stunned for two turns.
WARNING! KILLS KITS!



Venom Strike
Snake: 20
30
An incredibly dangerous bite that'll send you straight to the medicine cat's! Watch out for that poison.



War Dance
Weasel: 6
15
Makes the weasel extra mobile for 1 turn. The weasel can not be hit until after its next turn.



Wing Bluff
Goose: 5
10
Slamming the opponent with its wings, the goose discombobulates the cat, lowering its accuracy.
-Roll one "Effect Dice"-
1, 2, 3, the next attack on the goose hits.
4, 5, 6, the next attack on the goose misses.


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