I hope you are all having a nice day!
We have implemented the new changes in clan moves in our
Battle System. The summary of these changes are:
Thunderclan-TC's Lightning Strike has been replaced with Lightning Reflexes, a dodge that can be used anywhere and has a chance to avoid pin/stun effects.
-Tree Spring is now only usable on Thunderclan and Skyclan territories
Riverclan-Their moves remain the same. Underwater Push-off got a little boost in damage.
-Riverclan moves can now only be used in Riverclan territory and the River territory (even if it doesn't belong to a clan)
Windclan-Stays with their same moves
-Whirlwind Rush is reduced to Windclan territory only due to having two clan attacks that deal damage and one of them being capable of being used anywhere
Shadowclan-Mud Slap's has been replaced with a passive move named "Night Finnese" which gives Shadowclanners a boost of +2 damage dealt by every move if they are fighting at night.
-Shadowed Ambush remain within SC, TC and Fourtrees due to their second special move not being an aggressive move (passive move) that it is also limited to the night.
Skyclan-Leaping Bound will now have a special effect: pinning your opponent for one turn. Leaping Bound stays limited to SkC, TC and Fourtrees territory
-Skydrop is reduced to Skyclan territory only because of them having two aggressive moves that deal damage.
We also have another announcement.
We are implementing a Dodge dynamic that can be used since Apprentice rank. This dodge dynamic allows a cat to 100% dodge a regular move (no special effect) and has a chance of counterattack with the Effect Dice. If you roll 1,2 or 3, your cat only dodges the move. If you roll a 4,5 or 6, your cat dodges the move and deals a counter-attack in the same turn they dodged (whose damage is around half the damage of a Front Strike move).