Warrior Clan Cats

The future's in your paws. Shape it well.

Roleplay in a cat Clan of warriors. Based off the Warriors series by Erin Hunter. Takes place in an AU before the cats in the books existed.
 
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 Battle System (+ Invasion Clause) Patch 3.0

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Ripped
Former Staff
Former Staff
Ripped


Characters : Auburnflare; Littlesplash; Heatherfrost; Crabpaw | Copper was here <3 Rom 2 c:
Clan/Rank : Tier 2 Warrior - Thunderclan [A]; Tier 2 Medicine Cat - Riverclan [L]; Tier 2 Warrior - Windclan [H]; Apprentice - Shadowclan [C]
Cancer Buffalo
Number of posts : 6735
Gender : hmmm... kitty's favorite
Age : 26

Battle System (+ Invasion Clause) Patch 3.0 Empty
20220218
PostBattle System (+ Invasion Clause) Patch 3.0

Good Morning/Afternoon/Time of Day to you! Another adjustment to the battle system is fresh out now. These are mostly minor changes and tweaks that we adjusted all at once, rather than doing tiny little edits. A quick list of changes will be described below.

Updates:
- Invasion Clause has been updated and reworded for clarification on how to properly use it.
- Interrupting a failed Invasion Roll now counts as a development topic.
- "Bonus Moves" have been renamed "Situational Moves".
- A rule has been officially added to the the battle rules to clarify that you cannot control other's characters for them in battle (selecting moves for someone else) and it is considered godmodding.
- Clarification that the 24 hour rule during a battle officially starts from the first use of the battle system.
- Information and clarifications for camp invasion battles have been added.
- A successful belly rake cannot be dodged.
- Damage for Dirty Trick has been updated.
- Finite actions cannot be dodged as they are battle-ending mechanics.
- Various other minor changes to wording for clarifications.

A Note from Ripped:

Please note that the listed adjustments are just the major ones. As always, you should double-check the details and specifications of a move before use and make sure you are following battle system rules. Hopefully, these changes allow for an easier user experience and improve the enjoyment of system use! As always, any questions, comments, or concerns can be sent to a staff member in PMs/DMs or in any of the various channels we have for user input. Thank you!

~ Ripped + The Gang

______________________________________


Battle System (+ Invasion Clause) Patch 3.0 Img_0310

⌘ Auburnflare // Tier 2 Warrior // Thunderclan // SteelBlue ⌘
✿ Littlesplash // Tier 2 Medicine Cat // Riverclan // MediumAquamarine ✿
⁂ Heatherfrost // Tier 2 Warrior // Windclan // MediumOrchid ⁂
✲ Crabpaw // Apprentice // Shadowclan // FireBrick ✲


☆☆☆ Ask me about my past characters for lore, or Moonstone Journeys. ☆☆☆

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Battle System (+ Invasion Clause) Patch 3.0 :: Comments

Kitty
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Fri 18 Feb 2022 - 7:43 by Kitty
I appreciate getting some clarification to the battle rules, especially with timing! Quality of Life updates are always helpful.
It's good to better understand how dodges work, as well.

Thanks staff o/
Moths in the Sky
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Sat 19 Feb 2022 - 8:45 by Moths in the Sky
Question, Would the Battle Timer Reset after another Cat/Threat Makes their Attack? I'm just making Sure, But I'd assume so, Anyways, Very cool! Cool
kjSage
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Sat 19 Feb 2022 - 19:03 by kjSage
Moths in the Sky wrote:
Question, Would the Battle Timer Reset after another Cat/Threat Makes their Attack? I'm just making Sure, But I'd assume so, Anyways, Very cool! Cool
Only if it was an opponent attacking your character specifically.
Anonymous
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Mon 21 Feb 2022 - 14:20 by Guest
the battle system is cool <3 i appreciate you :)
Ripped
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Wed 23 Feb 2022 - 20:19 by Ripped
thank you so much for the comments <3 if you guys have any questions dont hesitate to reach out! you;re all great
Skystar17
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Thu 24 Feb 2022 - 18:32 by Skystar17
Nice to know! ^_^

Also, question, you said Finite actions can’t be dodged? But you said they end a fight, so you cannot use one to end a fight cause’ of the timer? I’m just asking to make sure this is clear in my head.

Anyways,

thanks staff o/
Ripped
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Thu 24 Feb 2022 - 19:07 by Ripped
generally when you time out, your character faints or runs (since you're not actually there to do anything) without use of the system. finite action is restricted to make sure its only being used as the last action in a fully played out battle using the battle system. this is also in official uses of the system too, ie battles without a determined winner to help keep things fair. hope that helps!
Anonymous
Re: Battle System (+ Invasion Clause) Patch 3.0
Post Thu 3 Mar 2022 - 19:15 by Guest
Battle System (+ Invasion Clause) Patch 3.0 Unknown
 

Battle System (+ Invasion Clause) Patch 3.0

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