Hello again, WCC! Maple here to let you know of a few changes we've made to the site
In order to make the site more accessible and easy to use, we have added a new subcategory under the "rules" section of the forum. This is called the Systems and Mechanics subcategory, and it now houses our hunting, battle, herb hunting, and healing systems, as well as all of our essential site mechanics, such as disputed territories and the invasion clause. In addition, some of the main site rules have undergone slight revisions and reorganizations. None of the rules have changed, but they may have moved slightly from where you are used to seeing them! Most importantly, we have separated the
roleplaying and character guidelines from our main site rules, which are now known as the
Code of Conduct.
Additionally, the staff team decided to take this opportunity to correct a few points of common confusion throughout our various rules and systems. This ranges from correcting verbiage and grammar, to rephrasing certain things in order to make them easier to understand. No rules were changed throughout this process, however, things may read a little differently than before.
Another small note: we are also working on some edits and changes to the site herbs and uses list. This change may take some time, so we wanted to bring the site back from maintenance while we work to complete it. No worries, the herbs and uses list will be restored as soon as the team has made the finishing touches on it!
I urge you to take a look around the
Site Rules category on site in order to reorient yourself to the locations of these vitals systems and guides! Hopefully, these changes will make it easier for everyone to find what they are looking for and access everything they need in order to have an enjoyable experience! If you have any questions or concerns, please reach out to a staff member and we will be glad to assist.
- Maple and the Staff team
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♛ Site Baby Sister ♛ | Briarthorn | Nightbird | Smudgepaw |
| T5 SkC Warrior | T2 SkC Warrior | WC Apprentice |