So... would there be anything in particular stopping a rogue from making a "home" in the Windclan tunnels?
I mean, from a RP perspective,its a great place to find prey, being a system that was dug by rabbits and wolves and probably will contain a few rabbit holes.
And its believable that a cat could be [literally under Windclans noses] for so long, as apparently cats going down there is not something supported by Brindlestar. Along with that, for a cat to go in and out of the tunnels without being detected wouldn't be so surprising either, as with it stretching beneath the whole territory, it would only be a short waltz onto Windclan territory before disappearing entirely.
And once again in Roleplay itself, the tunnels aren't that dangerous. While admittedly they are a graveyard at this point, its not unlikely that a cat who takes mind of the does and do not's of the tunnels to be mostly fine while using them.
If a cat were to be cautious, take note of risky and/or unstable parts of the tunnels, know their way around, not take risks while inside, and be aware of when to abandon the underground and the fastest way out (DIG UP), then it greatly diminishes the risks of a cat down there to the point of it being livable.
So with all of this together, it doesn't seem too unlikely that a cat could be able to make a "home" there.
But still, is there anything in particular that should keep me from doing this?
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