Warrior Clan Cats

The future's in your paws. Shape it well.

Roleplay in a cat Clan of warriors. Based off the Warriors series by Erin Hunter. Takes place in an AU before the cats in the books existed.
 
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 A Time for Wolves - Sign-Up & Discussion

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Sleepy

Sleepy


Clan/Rank : RiverClan
Capricorn Tiger
Number of posts : 9741
Age : 25

A Time for Wolves - Sign-Up & Discussion Empty
PostSubject: A Time for Wolves - Sign-Up & Discussion   A Time for Wolves - Sign-Up & Discussion EmptySun 16 Mar 2014 - 21:16

A Time for Wolves

A Time for Wolves - Sign-Up & Discussion WCC_Europe

The new century has arrived. It is Spring, 1900, but already Europe readies itself for war. Hostilities are brewing, leaders are gaining dangerous ambitions, and the existence of very nations are put at risk. The Great War is in the making, and in the following months you will decide the fate of your homeland. Can you lead your country to greatness, or will you crumble into nothing? Will you build an Empire and gain supremacy over all of Europe, or will you become just a page in another great conquerors history book? Can you survive in this time for wolves?


BASIC INFORMATION

This is not a roleplay so much as it is a game. You will control one of sixteen European powers and vy for supremacy over the continent. It isn't just a game of conquest, however. To succeed in your goal you will need alliances and be a shrewd and cunning statesman, using the power of diplomacy to weaken and sow mistrust among your enemies. To win, you must be the undisputed master of Europe, leaving your enemies only one province (or perhaps no provinces at all). How you play, however, is up to you. It is only expected that you do whatever in your power to lead your country to greatness. You can be honorable and true to your friends, or deceitful and quick to betray your dear allies when the tables turn. Any strategy can be rewarding, and any strategy could mean your downfall.

Note that you don't have to act serious or "in-character." You can just act like yourself and say whatever.

TURNS
The game starts in the Spring of 1900. After every player makes their move, I (the GM) will post an updated map of the continent and a summary of the previous season's events. It will keep going through each season until the game is over. People aren't allowed to post in a new season before the GM post is up.

WARFARE
Warfare uses the dice and is quite simple. It is broken into two phases; attacking and defending.

To attack, you simply declare from which province you're attacking from, and which enemy province you would like to invade. From there, you roll 2 Effect dice. The former is for the attacker, the latter is for the defender. If the attacker's rolled number is higher than the defender's, the attacker officially gains and occupies that territory. If the defender wins the dice roll, the invasion fails, and no change is made. In the event of a tie, the defender always wins.

You may only attack adjacent provinces, and you may only attack once per turn (but you may defer from attacking that turn if you wish). Some provinces can attack over water, and this is indicated by a line. Examples: Britain invades the French province of Brittany from the province of England. Britain rolls a 6 and France rolls a 4. The invasion is successful.

ECONOMY
Similarly simple to warfare, economies depend completely on trade routes you make with other nations. Every trade route you make with a player provides +5 GPT (gold per turn) to both countries involved, while every trade route you make with an NPC results in +10 GPT, giving you an incentive to protect them from invaders.

You may only make trade routes between two adjacent provinces, only one individual province can have a trade route at a time, and you cannot attack anywhere if you have 0 GPT. Examples: "I'd like to establish a trade route between Prussia and Skane."

DIPLOMACY
This doesn't have an actual game mechanic implemented, but is arguably one of the most important features. You can threaten war, forge alliances and trade routes, order embargoes and economic sanctions, pledge to protect NPCs, or make demands of other countries, and the other players in the game will react accordingly. You can do just about anything a real leader could do, and your actions will decide if your nation thrives or dies. Be cautious and be smart.

STRUCTURE OF A POST


Code:
[b]Diplomatic Statements[/b]:

[b]Nation[/b]:
[b]Provinces[/b]:
[b]Total GPT[/b]:
[b]Alliances[/b]:
[b]Enemies[/b]:
[b]Trade Routes[/b]:
[b]Invasions[/b]:

Example of a Post:
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Sleepy

Sleepy


Clan/Rank : RiverClan
Capricorn Tiger
Number of posts : 9741
Age : 25

A Time for Wolves - Sign-Up & Discussion Empty
PostSubject: Re: A Time for Wolves - Sign-Up & Discussion   A Time for Wolves - Sign-Up & Discussion EmptySun 16 Mar 2014 - 23:09

Player Countries

A Time for Wolves - Sign-Up & Discussion WCC_Europe_Labeled

These nations are available for people to play as and are in contention for control of Europe. Each country has its own unique ability that acts as a bonus in some way, and each country is different. Only one person may control a country at a given time. To claim your country, just post below!

Russian Empire
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Russia.svg
Bonus: Russian Winter - To capture a Russian starting province, you must roll a 5 or higher.
Map Color: Yellow
Starting Provinces: 7 (Finland, Western Territories, Caucasus, Moscow, Rostov, Novgorod, Vologda)
Player: None

French Third Republic
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_France.svg
Bonus: Liberty, Equality, Fraternity - Gains the ability to turn the normally neutral NPCs into staunch allies, and the ability to control their armies.
Map Color: Blue
Starting Provinces: 5 (Brittany, Lorraine, Burgundy, Aquitaine, Rhone Alpes)
Player: None

United Kingdom of Great Britain and Ireland
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_the_United_Kingdom.svg
Bonus: Ruler of the Waves - When attacking a British-held province over water, you must roll a five or higher to capture it.
Map Color: Red
Starting Provinces: 4 (England, Wales, Scotland, Ireland)
Player: Sleepy

German Empire
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_the_German_Empire.svg
Bonus: Lightning War - If Germany successfully captures a province, they are allowed to attack again in the same turn.
Map Color: Gray
Starting Provinces: 4 (Saxony, Rhineland, Bavaria, Prussia)
Player: None

Kingdom of Spain
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Spain_%281785-1873_and_1875-1931%29.svg
Bonus: Reconquest - If a starting province is captured, Spain gains an attacking bonus of +2 if they try to retake it.
Map Color: Orange
Starting Provinces: 4 (Aragon, Castille, Valencia, Andalusia)
Player: None

Kingdom of Italy
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Italy_%281861-1946%29.svg
Bonus: Shadow of Rome - Gains a +2 attacking bonus against provinces touching the Mediterranean.
Map Color: Green
Starting Provinces: 4 (Veneto, Marche, Tuscany, Calabria)
Player: None

Austro-Hungarian Monarchy
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Austria-Hungary_1869-1918.svg
Bonus: Marriage of State - With the consent of another player, can combine their country with another for a joint-rule. Can be used only once.
Map Color: Purple
Starting Provinces: 4 (Austria, Hungary, Bohemia, Croatia)
Player: None

Ottoman Empire
A Time for Wolves - Sign-Up & Discussion 200px-Ottoman_flag.svg
Bonus: Holy War - If war is declared against the Ottomans and not the other way around, then the Ottomans gain a +1 defensive bonus in all of their controlled provinces.
Map Color: Dark Red
Starting Provinces: 4 (Turkey, Kurdistan, Syria, Iraq)
Player: None

Kingdom of Sweden
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Sweden.svg
Bonus: Lions of the North - Gains a +2 defensive bonus against larger nations.
Map Color: Cyan
Starting Provinces: 4 (Skane, Uppland, Dalarna, Lappland)
Player: Jay

Principality of Bulgaria
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Bulgaria.svg
Bonus: Aspirations - Gains a +1 defensive bonus in provinces not originally owned by Bulgaria.
Map Color: Pink
Starting Provinces: 4 (Sofia, Lovech, Burgas, Haskovo)
Player: None

Kingdom of Greece
A Time for Wolves - Sign-Up & Discussion 200px-State_Flag_of_Greece_%281863-1924_and_1935-1970%29.svg
Bonus: Freedom or Death - Gains a +1 defensive bonus for every Greek starting province that is captured.
Map Color: Pale Blue
Starting Provinces: 3 (Macedonia, Attica, Peloponnese)
Player: None

Kingdom of Norway
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Norway.svg
Bonus: Raiders - Gains +5 GPT for every foreign province conquered.
Map Color: Dark Green
Starting Provinces: 3 (Telemark, Hordaland, Finnmark)
Player: None

Kingdom of Denmark
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Denmark.svg
Bonus: North Sea Empire - Gains a +2 attacking bonus against provinces touching the North or Baltic Sea.
Map Color: Dark Purple
Starting Provinces: 3 (Sealand, the North, Iceland)
Player: None

Kingdom of Portugal and the Algarves
A Time for Wolves - Sign-Up & Discussion 200px-Flag_Portugal_%281830%29.svg
Bonus: Merchants of Lisbon - Each Portuguese province is allowed two trade routes total instead of one.
Map Color: Brown
Starting Provinces: 2 (Norte, Lisboa)
Player: None

Kingdom of Serbia
A Time for Wolves - Sign-Up & Discussion 200px-State_Flag_of_Serbia_%281882-1918%29.svg
Bonus: The Black Hand - To capture a Serbian starting province, you need to roll a 5 or higher.
Map Color: Steel Blue
Starting Provinces: 2 (Belgrade, Kosovo)
Player: None

Kingdom of Romania
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Romania.svg
Bonus: Impaler - If Walachia is threatened, it gains a +3 defensive bonus.
Map Color: Teal
Starting Provinces: 2 (Walachia, Moldova)
Player: None

NPC Countries

These nations are not played by anyone and remain neutral, and they are not in the race for supremacy over the continent. They can be annexed or left alone, but provide double the normal GPT you get from trade routes, and thus are valuable if they remain independent.

The Netherlands
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_the_Netherlands.svg

Kingdom of Belgium
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Belgium.svg

Swiss Confederation
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Switzerland_%28Pantone%29.svg

Principality of Montenegro
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_the_Principality_of_Montenegro.svg

Principality of Albania
A Time for Wolves - Sign-Up & Discussion 200px-Flag_of_Albania_%281914-1920%29.svg


Last edited by Sleepy on Sun 23 Mar 2014 - 15:10; edited 2 times in total
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Jay

Jay


Taurus Tiger
Number of posts : 9353
Age : 26

A Time for Wolves - Sign-Up & Discussion Empty
PostSubject: Re: A Time for Wolves - Sign-Up & Discussion   A Time for Wolves - Sign-Up & Discussion EmptyMon 17 Mar 2014 - 3:34

I would like to be Sweden. Can I just sign up like that? Skip the formalities. |C

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Sleepy

Sleepy


Clan/Rank : RiverClan
Capricorn Tiger
Number of posts : 9741
Age : 25

A Time for Wolves - Sign-Up & Discussion Empty
PostSubject: Re: A Time for Wolves - Sign-Up & Discussion   A Time for Wolves - Sign-Up & Discussion EmptyMon 17 Mar 2014 - 19:00

Jayson wrote:
I would like to be Sweden. Can I just sign up like that? Skip the formalities. |C

Added you. |D

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