Sleepy
Clan/Rank : RiverClan Number of posts : 9741 Age : 25
| Subject: Re: New Battle System Test Sat 24 Aug 2013 - 15:08 | |
| There's charts of set moves and attack damages below. -The amount of damage the moves do differs from rank-to-rank. The higher your rank, the more damage your attacks do. -Moves can only be used once you reach a certain rank. You can use all the moves your rank has and from past ranks. -Each move uses up a certain amount of your stamina points to do. Stamina costs are the same for every rank. -Some of the moves have special effects, such as stunning your opponent or evading attacks. This is further explained below. -A turn is every time you post. So if you are stunned for two turns, then you must post twice before you can move again. Battle Moves Chart:Move* | Rank First Usable | Stamina Cost | Special Effect | Description | Front paw blow | Kit | 5 | N/A | Smash a sheathed paw across your opponent's head. | Killing Bite | Apprentice | 10 | Kills opponent. CAN ONLY BE USED AT OPPONENT'S PERMISSION! | Bite hard into your opponent's neck until you feel their life ebb away. Considered a shameful and dishonorable tactic. | Front paw strike | Apprentice | 10 | N/A | Slice at your opponent with unsheathed claws. | Belly rake | Apprentice | 10 | N/A | Slash at your opponent's exposed soft underbelly with your hind legs. | Leap-and-hold | Apprentice | 10 | Can't be hurt while using. Damage inflicted each turn move is in effect. -Roll one "Effect Dice"- 1, 2, 3, works for one turn. 4, 5, 6, works for two turns. | Spring onto your opponent's back and pin them down while raking at them with unsheathed claws. | Run-and-Tackle | Apprentice | 10 | Will do +5 extra damage to a cat not focused on you. | Charge at your opponent at full force and knock them flying to the ground. | Tail Yank | Apprentice | 10 | Stuns opponent for one turn. | Bite down hard on your opponent's tail and pull sharply to knock them off balance. | Back kick | Newly Appointed Warrior | 15 | Usable only on a cat that's not focused on you. | Kick at a distracted opponent with your hind legs. | Play dead | Newly Appointed Warrior | 15 | Usable only if your HP is at half or less. | Get out of a tight situation by going limp under your opponent's paws. When they relax, leap up and lash out explosively. | Rear-up to Slash | Newly Appointed Warrior | 15 | N/A | Rear up on your hind legs and slash wildly before coming back down. | Teeth grip | Young Warrior | 20 | Can only be hurt by Front Paw moves. Damage inflicted each turn move is in effect. -Roll one "Effect Dice"- 1, 2, works for one turn. 3, 4, works for two turns. 5, 6, works for three turns. | Bite down hard on your opponent's scruff, tail, leg, or ear, and don't let go. While you have leverage, slash at them with your front paws. | Upright front paws | Young Warrior | 20 | N/A | Pummel your opponent's face with both paws while rearing up on your hind legs. | Half-Turn Belly Rake | Young Warrior | 20 | N/A | Turn over and slide under your opponent to rake at their soft underbelly before scrambling back up. | Jumping Strike | Young Warrior | 20 | N/A | Leap at a distant opponent with paws outstretched and bowl them over. | Scruff Shake | Warrior | 25 | Stuns opponent, roll to see for how many turns. -Roll one "Effect Dice"- 1, 2, 3, stunned for one turn. 4, 5, 6, stunned for two turns. WARNING! KILLS KITS! | Grab onto your opponent's scruff and shake them violently. It will leave an older cat dazed, but will break a kit's neck. | Upright lock | Warrior | 25 | Usable only if opponent's HP is at half or less. | Rear up on your hind legs and bring both paws down hard onto your weakened opponent's head. | Duck and Twist | Warrior | 25 | Cancels the effects of Leap-and-Hold and Teeth Grip. | When your opponent has you gripped, roll over and back onto your paws to throw them off. | Front paws strike | Warrior | 25 | N/A | Slice at your opponent with both paws in rapid succession to overpower them. | Iron Bite | Foxes & Badgers | 20 | N/A | Watch out as they clamp down! The bite is strong enough to break bones. | Heavy Blow | Badger | 20 | N/A | Don't let it hit you! It will bring its huge paw down on you and send you sprawling. | Damage Done by Each Rank:Move | K* | A** | NAW | YW*** | W | EW | SW&D | L | Front paw blow | 10 | 12 | 14 | 15 | 17 | 19 | 20 | 23 | Front paw strike | - | 14 | 16 | 17 | 19 | 21 | 22 | 26 | Belly rake | - | 15 | 17 | 18 | 20 | 22 | 23 | 28 | Leap-and-hold | - | 14 | 16 | 17 | 19 | 21 | 22 | 23 | Run-and-Tackle | - | 15 | 16 | 17 | 18 | 19 | 20 | 21 | Tail Yank | - | 10 | 11 | 13 | 14 | 15 | 17 | 18 | Back kick | - | - | 18 | 19 | 21 | 23 | 24 | 26 | Play dead | - | - | 18 | 19 | 21 | 23 | 24 | 25 | Rear-up to Slash | - | - | 17 | 19 | 21 | 22 | 25 | 28 | Teeth grip | - | - | - | 16 | 18 | 20 | 21 | 24 | Upright front paws | - | - | - | 19 | 21 | 23 | 24 | 25 | Half-Turn Belly Rake | - | - | - | 19 | 21 | 23 | 24 | 25 | Jumping Strike | - | - | - | 18 | 20 | 22 | 23 | 24 | Scruff Shake | - | - | - | - | 13 | 15 | 16 | 18 | Upright lock | - | - | - | - | 22 | 24 | 25 | 28 | Duck and Twist | - | - | - | - | 13 | 15 | 16 | 18 | Front paws strike | - | - | - | - | 20 | 22 | 23 | 27 |
*Kittypets use the Kit damage and moves. ** Medicine Cats and their apprentices use the Apprentice damage and moves. *** Queens and Rogues use the Young Warrior damage and moves. Non-Cat MovesMove | Damage | Iron Bite | 35 | Heavy Blow | 30 | Clan Only MovesMove | Clan | Where can it be used? | What does it do? | Stamina | Lightning Strike | ThunderClan | ThunderClan territory and Fourtrees. | Feign retreat, then zoom out of the bushes at full force. | 35 stamina | Tree Spring | ThunderClan | Fourtrees, ThunderClan territory, and former SkyClan territory. | Scramble half-way up a trunk before springing off and onto the enemy. | 25 stamina | Night Ambush | ShadowClan | Anywhere, but only at night. | Hide in the shadows of the night and strike at full force; the enemy will be caught off guard in the darkness. | 35 stamina | Mud Slap | ShadowClan | ShadowClan territory. | Slap your paws down in the mud and into the enemy's face, stunning them for one turn. | 25 stamina | Underwater Push-Off | RiverClan | RiverClan territory. | Crouch in the water. Then lash out and knock your enemy off balance or drag them into the water. | 35 stamina | Underwater Clinch | RiverClan | RiverClan territory. | Grab your enemy and push their head underwater. Hold them down and wrench them back up for air. This will stun them for one turn. | 25 stamina | Whirlwind Rush | WindClan | WindClan territory and Fourtrees. | Rush at your enemy at full speed and knock them to the ground. | 35 stamina | Swift Strike | WindClan | Anywhere. | Attack normally, then strike again before the enemy can react. | 25 stamina | Damage Done by Each Rank:Move | K | A* | NAW | YW** | W | EW | SW&D | L | Lightning Strike | - | 19 | 23 | 24 | 27 | 29 | 30 | 33 | Tree Spring | - | 17 | 21 | 22 | 25 | 27 | 28 | 31 | Night Ambush | - | 19 | 23 | 24 | 27 | 29 | 30 | 33 | Mud Slap | - | 15 | 17 | 18 | 20 | 22 | 23 | 24 | Underwater Push-off | - | 19 | 23 | 24 | 27 | 29 | 30 | 33 | Underwater Clinch | - | 15 | 17 | 18 | 20 | 22 | 23 | 24 | Whirlwind Rush | - | 19 | 23 | 24 | 27 | 29 | 30 | 33 | Swift Strike | - | 4 | 5 | 6 | 7 | 9 | 10 | 12 |
*Medicine Cats and their apprentices use the Apprentice damage and moves. *** Queens use the Young Warrior damage and moves. -Note that you can't use a move twice in a row unless your SP restricts you otherwise.-
Last edited by Sleepy on Mon 26 Aug 2013 - 15:53; edited 2 times in total |
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Sleepy
Clan/Rank : RiverClan Number of posts : 9741 Age : 25
| Subject: Re: New Battle System Test Mon 26 Aug 2013 - 15:50 | |
| -Rank: HP/SP- Kit: 5/15 Apprentice: 20/80 Newly Appointed Warrior: 30/120 Young Warrior: 35/160 Warrior: 40/200 Experienced Warrior: 60/240 Senior Warrior: 80/280
-Special Rank: HP/SP- Medicine Cat Apprentice: 20/80 Medicine Cat: 50/100 Deputy: 80/280 Leader: 100/300 Queen: 40/100 Elder: 35/100
-Non-Clan Rank: HP/SP- Kittypet: 20/60 Rogue: 40/140 Fox: 80/300 Badger: 100/320 |
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