Will be labeled soon.
Where the ocean meets the earth, four clans have formed. Elite in each of their worlds.
SeaClan
Hardened paw pads and sharp eyes help them navigate their reef. They know certain high points in the area to avoid the deadly tide. They aren't exactly associated with the other clans as they reside in parts that the rest won't dare go.
Camp is in a shelf of the reef left untouched by the tides.
- Camp:
Prey:
Oysters
Crabs
Gulls
Fish
Lizards
Turtles
Various sea creatures.
TreeClan
Strong wills and hard hitters. They have high pain tolerance and terrifying endurance, allowing them to remain still and give fierce ambushes. They aren't good at sneaking, however, too loud and heavy to do so. They mostly wait for food to come to them.
Camp is a large gash in the earth left from many fallen trees and collapsed badger dens. The entrance is dug out from under a large oak root.
- Camp:
Eagles
Land Birds
Mice
Injured animals. [Injured by clan cats most of the time.]
Mostly invade burrows or nests for food rather than chasing down their prey.
BirdClan
Agile and light. They navigate their trees with such ease, they reside secretly in them. Rarely seen unless your eyes are on top of your head. Even then, you probably won't see them.
Camp is an old gnarled tree that has been ripped open somehow. Queens and elders both have dens on the ground, tree hollows among the roots are heavily hidden and guarded from above.
- Camp:
Prey:
Birds
Squirrels
Mice
Most forest animals.
FlowerClan
Light on their feet and quick thinking. Their maze of a medow is hard to navigate unseen as guards sit and watch from the willow trees that sprout around their maze. Fires are their worst fear as they then must rely on borders or mercy for shelter.
Camp is hidden, a flattened area in their thick meadow that is reached through their tunnels. More tunnels are dug into this clearing to dens. Others may try to push through but will often end up lost, starving or dead. The sand is oddly bright and FlowerClanners claim it was StarClan blessing them.
- Camp:
Hares
Mice
Birds
Lizards
Snakes
Flowerclan cats rely on their long legs and light build to ambush their prey and chase it down. They have complex path systems through the tall grass
Birdclan cats are agile and good hunters, but average fighters.
Treeclanners are slow and heavy- strong fighters but too loud to hunt in the open. They rely on ambush hunting
Seaclan is a thing then they mostly survive on tropical/smaller fish that they catch by diving through the waves, swimming underwater as easily as sea creatures. They're clumsier on land, and any birds or land animals are difficult to catch