Warrior Clan Cats

The future's in your paws. Shape it well.

Roleplay in a cat Clan of warriors. Based off the Warriors series by Erin Hunter. Takes place during the time before the cats in the books existed.
 
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 Hunting System

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PostSubject: Hunting System   Sat Jan 21, 2017 10:33 pm

On Warrior Clan Cats, we have a certain hunting system. This hunting system implements the use of the Hunting Dice and elements of the battle system found here.

The hunting system is not required for every hunting patrol, however must be used in formal assessments of apprentices. It is a helpful system that is designed to spice up roleplaying. This is currently the second beta test of our hunting system, please feel free to post in this topic should you have any issues or complaints.

Under the new hunting system, there are no dice rolls for prey encounters. The RPer chooses what prey they wish to hunt from the list attached below. Below each prey type, there are the dice rolls needed for a successful hunt for each clan. The numbers have been adjusted to represent the clan's natural sources of prey. Depending on the season, and other in-RP factors, the number can be adjusted by Staff at any time.

Prey List
Birds
RiverClan: 1-4
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-6
WindClan: 1-5

Fish
RiverClan: 1-9
ShadowClan: 0
SkyClan: 0
ThunderClan: 1-2
WindClan: 0

Frogs/Toads
RiverClan: 1-5
ShadowClan: 1-8
SkyClan: 1
ThunderClan: 1-2
WindClan: 1-2

Hares
RiverClan: 1
ShadowClan: 1
SkyClan: 1
ThunderClan: 1
WindClan: 1-8

Lizards
RiverClan: 1-3
ShadowClan: 1-7
SkyClan: 1-3
ThunderClan: 1-5
WindClan: 1-5

Rabbits
RiverClan: 1-2
ShadowClan: 1-3
SkyClan: 1-4
ThunderClan: 1-5
WindClan: 1-8

Rodents
RiverClan: 1-4
ShadowClan: 1-8
SkyClan: 1-5
ThunderClan: 1-6
WindClan: 1-3

Squirrels
RiverClan: 1-3
ShadowClan: 1-2
SkyClan: 1-8
ThunderClan: 1-8
WindClan: 1-2

Leaf
RiverClan: 1-5
ShadowClan: 1-3
SkyClan: 1-9
ThunderClan 1-8
WindClan: 1-2


Furthermore, please note that any rolling of a 10 will trigger a battle encounter regardless of the location in which the topic is set. The list of possible battle encounters are attached to this topic as well. Similar to hunting prey, you can choose what to encounter in battle. Once you've been locked into a battle encounter, the RPer who rolled the dice must take over the role as the predator. Each predator has their own movesets that are listed below each Roll List. You do not need to lower a predator's HP to 0. If you do not wish to bring in the predator as prey, you can lower it's HP to half-way and drive it off.

Battle Encounters

Badger
120 HP/320 SP
Moveset:
Iron bite does -30 HP damage for -20 SP cost.
Heavy blow does -25 HP for -20 SP cost.

Dog
150 HP /350 SP
Moveset:
Thrash does -20 HP damage for -20 SP cost.
Iron bite does -30 HP damage for -20 SP cost.
Heavy blow does -25 HP damage for -20 SP cost.

Eagle
60 HP/200 SP
Moveset:
Talon Strike -10 HP Damage for -10 SP cost.
Swoop does -30 HP damage for -20 SP cost.

Fox
90 HP/280 SP
Moveset:
Thrash does -20 HP damage for -20 SP cost.
Iron bite does -30 HP damage for -20 SP cost.

Owl
50 HP/120 SP
Moveset:
Talon Strike -10 HP Damage for -10 SP cost.

Racoon
30 HP/300 SP
Moveset:
Quick Swipe does -20 HP damage for -10 SP cost.
Iron bite does -30 HP damage for -20 SP cost.


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