Warrior Clan Cats

The future's in your paws. Shape it well.

Roleplay in a cat Clan of warriors. Based off the Warriors series by Erin Hunter. Takes place in an AU before the cats in the books existed.
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Welcome to WCC! Here are our latest announcements:
The Clans are finally returning to a semblance of normal life; the floodwaters are gone at last, but the damages - physical and emotional - remain.
July's activity check is complete. If you missed it, please PM a staff member with your characters.
Greenleaf has come and at last the days are growing warmer and brighter.
Gatherings take place on the 1st of the month; keep your eyes out for a staff member's post!
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 Battle Rules

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Capricorn Tiger
Number of posts : 9811
Age : 20

Battle Rules Empty
PostSubject: Battle Rules   Battle Rules Icon_minitimeFri Nov 30, 2012 9:05 pm

These are rules for full-scale battles between Clans and patrols. If you're looking for the battle system, look here.

  1. Once your HP or SP reaches zero, you can no longer fight. You can't take anymore and either collapse on the spot or run away.
  2. Only medicine cats can heal. Only warriors with more than 1 HP can be healed (unless using the moves "Revive" or "Max Revive"). Medicine Cats cannot heal the same warrior twice in a row. Warriors cannot be healed while actively fighting another creature.
  3. Elders and queens should only fight to defend camp. Medicine cats and their apprentices should only fight in self-defense. If you can't hunt or fight, you shouldn't be on a battle patrol!
  4. Switching opponents mid-fight is not allowed. If you are being double-teamed you must finish battle with your original opponent.
  5. Post once per turn. Once you do your attack, that's it. Don't post again until your opponent replies. Follow the posting order! Large-scale battles can be an exception to this rule due to the final rule.
  6. You can only use your Clan's special moves. If your cat switched Clans then they can only use the Clan move they learned in their apprenticeship, whether that's their new or old Clan. Exiled Clan cats can still use their Clan Moves, but their original rules apply. Disabled cats cannot use these.
  7. Battles require the same amount of cats on both sides. Leaders must pick out their warriors beforehand, and only these cats are allowed to join the fight. If one Clan is attacking another Clan's camp, then every able-bodied warrior/apprentice in the defending Clan is allowed to participate, no matter what. The attacking Clan can bring as many cats as it takes to match their numbers, but not more.
  8. Special effect moves can only be used once each against the same opponent. This includes Leap-and-Hold, Tail Yank, Teeth Grip, Scruff Shake and Blocking Leap (Clan Moves are an exception).
  9. Special effect moves cannot be used twice in a row. This includes clan moves.
  10. No double-teaming a single cat unless there's no one else left to fight. The spreading out rule applies, so you cannot stack 3 cats against one if there are other cats you can double up on.
  11. No special effect moves allowed when you are double-teaming a single cat. The victim of the double team can use special effect attacks, though.
  12. Disabled cats take a -5 HP/-30 SP rank penalty. Disabilities include being unnaturally short or tall, partial/full blindness/deafness, and missing/damaged/broken body parts. Only mute/no tail cats are free of this penalty.
  13. Medicine Cat buffs can stack. However, the moment your MC is down to 0 health, you will lose the buff. Only full MCs can give the buff.
  14. Queens/Elders/Kits/MCs cannot fight unless they are engaged in battle first. They are not part of the battle count.
  15. Taking longer than 24 hours after your opponent posts is an auto-lose for you. This includes minor clan skirmishes to full-fledged battles.

For small-scale or spontaneous fights where territory is not on the line, rule 7 does not apply.
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